I checked the setup and simple operation of Looking Glass.
You can't see it in this picture, but it has a handle on the top so you can carry it around.
The main unit, USB 3.0-C cable, HDMI cable, microfiber cloth, and start guide booklet are included.
Seen from the top, it's quite thick, and it weighs quite a bit.
The recess underneath is a touch-type button.
There are HDMI terminals and USB-C terminals on the back. Also, there is an LED light switch on the display at the location indicated by the red dashed line.
Connect a USB-C cable or HDMI cable to the main unit, then connect it to the HDMI output of the PC and USB 3.0 to recognize it as an external display. Set it to 2560 x 1600px.
Once connected and configured,look.glass/gettingstartedYou can download and execute the test scene by accessing. For the App Library, which is slightly below the same page, a menu is displayed on the PC monitor, so it can now be executed by downloading the application to be executed there. I was able to make it work by selecting the actual Looking Glass monitor number during execution. There is also a Unity SDK further down the same page, so if you import it, you can arrange and display 3D models on Unity.
This is an example of displaying a three-dimensional camera with Photogrammetry by slightly retouching it.
In this example, the 360-degree camera uses the surrounding state for reflection so that it is displayed more naturally.